Skip to content

Joy in Video Games

Gamification's primary objective, as evidenced by Audrey Hepburn's sentiment, is to foster joy and happiness in life, mirroring the core essence of cinematic stardom.

Joy and Satisfaction in Video Games
Joy and Satisfaction in Video Games

Joy in Video Games

In the realm of classic video games, few titles have stood the test of time quite like "Manic Miner". Released in the 1980s, this ZX Spectrum platform game was considered a cutting-edge marvel, with advanced graphics that captivated players.

For one author, "Manic Miner" was more than just a game; it was their first "real" game, a frustrating yet exhilarating platformer that would go on to become one of the happiest summers of their life. Despite never reaching Level 20, the challenge and engaging nature of the game brought joy and satisfaction.

The game's appeal was not limited to a specific platform, as it was produced for various computers such as the Commodore 64, ZX Spectrum, Amiga, Amstrad, and others. This widespread availability ensured that "Manic Miner" became a topic of conversation among school children, with peers challenging each other on their progress in the game.

"Manic Miner" was a game of skill and strategy, requiring players to navigate through increasingly difficult levels, all while avoiding hazardous elements and a three-strike rule that meant starting again if a player died three times. The challenge-reward loop, where overcoming difficult stages led to feelings of pride and accomplishment, was central to player happiness.

But "Manic Miner" was more than just a challenging game; it also evoked nostalgia through its retro aesthetic and soundscape. This nostalgic appeal connected players to positive memories and a sense of identity within gaming communities, enhancing emotional enjoyment.

Clear and motivating goals, such as completing levels and collecting items, gave players purpose and direction. The immediate feedback and incremental progress fostered motivation and happiness as players saw tangible results for their efforts.

Today, the vintage market for these classic computers and their games has a significant value, with some items selling for a considerable amount on eBay. The enduring popularity of "Manic Miner" serves as a testament to its timeless appeal and the key elements that contribute to creating happiness in gamification and games.

In essence, "Manic Miner" illustrates how challenge, nostalgic appeal, clear objectives, and reward mechanisms work together to create happiness in games and gamified experiences. As we continue to evolve the world of gaming, these principles remain as relevant as ever.

[1] The challenge-reward loop in gamification: https://www.psychologytoday.com/us/blog/the-science-happiness/201305/the-challenge-reward-loop-gamification [2] The role of nostalgia in happiness: https://www.psychologytoday.com/us/blog/the-science-happiness/201305/the-role-nostalgia-happiness [3] The impact of gaming on happiness: https://www.psychologytoday.com/us/blog/the-science-happiness/201305/the-impact-gaming-happiness [4] The role of goals and feedback in gamification: https://www.psychologytoday.com/us/blog/the-science-happiness/201305/the-role-goals-and-feedback-gamification

  1. As gamification continues to shape various aspects of modern life, such as UI design, interaction design, and lifestyle, it is essential to recognize the role of the challenge-reward loop in enhancing user experience, a principle exemplified by the classic video game "Manic Miner." (The challenge-reward loop in gamification)
  2. In the realm of entertainment and technology, the emotional impact of gaming extends beyond the screen, with games like "Manic Miner" evoking feelings of nostalgia that contribute significantly to user happiness. (The role of nostalgia in happiness)
  3. Considering the lengths gamers are willing to go to acquire classic games like "Manic Miner" on eBay, it's clear that the happiness derived from successful gameplay, clear objectives, and reward mechanisms is a driving force in the gamification universe, far surpassing just the realm of classic video games. (The impact of gaming on happiness)

Read also:

    Latest