Rotoscoping and painting of images on Avatar: The Last Airbender is expertly handled by the Image Engine team.
Avatar: The Last Airbender's Visual Effects Magic Unveiled
Avatar: The Last Airbender, the beloved animated series now streaming on Netflix, has captivated audiences with its stunning visual effects. A Vancouver-based studio, Image Engine, played a significant role in creating these effects, working on 309 shots across the 8-episode season.
The diversity of cameras and shutter angles used on set, combined with creative retimes done in editorial, caused a variety of motion blurs on a per-shot basis. To tackle this challenge, Image Engine employed a consistent spline placement strategy, using high-end node-based compositing software, Silhouette, to match the motion blurs seamlessly.
Retime in film is the process of skipping or interpolating frames, resulting in the illusion of a change of speed. Silhouette can fix distortion caused by this process while maintaining the original footage's look and feel. The software's efficiency and real-time playback were crucial for handling these complex tasks.
The show was not only rotoscope-heavy but also paint-heavy, requiring various on-set props and practical effects. Image Engine used Silhouette for frame-by-frame rotoscoping and digital paint work to isolate elements or fix visual imperfections in the live-action footage. The studio's work led to an Emmy nomination for Outstanding Special Visual Effects In A Season Or A Movie.
Silhouette's RotoOverlay tool helped the crew with spline alignment and motion blur review, allowing them to match soft and hard edges perfectly. Mocha Pro inside of Silhouette is a fundamental tool used by the team to translate movement in general, especially when working with extensive amounts of hair.
Looking at the plates through workable trackers generated by the Mocha integration helped the team review shots at an almost effortless pace, especially on rotoscope shots with what seemed to be never-ending amounts of fur. The project had several retime shots, notably used in action sequences, where Silhouette played a significant role.
Episode 7 features the Katara/Pakku fight sequence, shot extensively over volume stages, requiring detailed rotoscoping of actors, items, props, and finer costumes crossing over the volume screens. The team, including Carlos Conceição, Head of BG Prep, and BG Prep Leads Jared Hasslebach and Jerrod Tan, worked on challenging sequences such as this one.
Thomas Schelesny, VFX Supervisor, expressed gratitude for the team's exceptional work and the Emmy nomination they received. He also praised Boris FX for their openness to engage with industry users and their willingness to adapt and refine the software, making it an invaluable tool for Image Engine's work on Avatar: The Last Airbender.
Fourteen members of the BG Prep team contributed to Avatar: The Last Airbender, showcasing the software's ability to push the boundaries of artist creativity and efficiency. As you stream this beloved series, take a moment to appreciate the behind-the-scenes magic that brings Avatar: The Last Airbender to life.
[1] For highly detailed, case-specific insights into Image Engine’s workflow with Silhouette on this production, further research may be necessary.
The high-end node-based compositing software, Silhouette, was utilized by Image Engine to seamlessly match the motion blurs caused by the diversity of cameras and shutter angles used on set, thus playing a crucial role in the visual effects of Avatar: The Last Airbender.
Throughout the 8-episode season, Silhouette was employed for frame-by-frame rotoscoping and digital paint work to isolate elements or fix visual imperfections in the live-action footage, demonstrating its utility in both entertainment and technology applications.