"Team Cherry asserts that Silksong is more challenging than Hollow Knight due to Hornet's faster and more skilled nature, while strategies from Elden Ring can potentially mitigate the game's difficulty."
In the anticipated sequel to the beloved indie game, "Hollow Knight", players are once again immersed in a captivating world, this time as the ant warrior, Silksong. The game, developed by the Australian independent studio Team Cherry, shares similarities with the acclaimed "Elden Ring" in terms of its open-world design and approach to game difficulty.
The ant warrior in "Hollow Knight: Silksong" shares the same move-set as the original Hornet boss, but don't let that fool you. The game offers a higher level of freedom, allowing players to choose where they're going and what they're doing. This freedom is a key feature that sets Silksong apart, offering a more immersive and engaging experience.
The game's difficulty is designed to challenge players, encouraging them to explore, learn, and adapt their strategies. It's not meant to stonewall players, but to push them to improve their skills and strategies. Moments of steep difficulty can be found throughout the game, but players can mitigate these challenges through exploration, learning, or circumventing them rather than being stuck.
According to the game's developer, Ari Gibson, the difficulty in "Hollow Knight: Silksong" is designed in a way that allows players to progress through the game by means other than brute force. Players can discover new skills, level up their character, and get better at combat before attempting hard bosses again, similar to "Elden Ring".
The enemies in "Hollow Knight: Silksong" have more ways of catching Hornet as she moves away, compared to the Knight's enemies. Gibson notes that the ant warrior has the ability to evade and check players, making combat more strategic and engaging.
The comparison between "Hollow Knight: Silksong" and "Elden Ring" suggests a similar ethos in their design philosophies. Both games offer a challenging experience, but also provide the tools for players to overcome these challenges. After all, as Gibson states, Hornet's difficulty is a natural consequence of her being cool and skillful.
It's worth noting that the development of "Hollow Knight: Silksong" was continued and completed by the remaining members of Team Cherry after Ari Gibson and William Pellen left the studio. The game was released in 2025 to critical acclaim and has generated a level of discussion about game difficulty comparable to that of a new "FromSoftware" game.
In conclusion, "Hollow Knight: Silksong" offers a challenging and engaging experience for players who are ready to dive into its captivating world. With its open-world design, strategic combat, and freedom of choice, Silksong is a game that is sure to delight fans of the original and newcomers alike.
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